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Maya

Week 6: Maya Development

In this week we continued to work on our face models with a focus on two areas, texturing the face and creating and texturing eyeballs for our face model. Alongside that we as well got more experience when it came to using the shape editors to create differing states for our model

Texturing was a new challenge as previously our texturing with UVs would have involved only simple shapes however with something as complex as a human face I came to see the important of being very careful when creating the models as the ears had several issue where multiple faces were linked together at a single point on the UV map due to my modelling of the ear. This made manipulating the UV shells very difficult and while I managed to get it to work in the end it has taught me why and how to be more careful the next time I start modeling.

Textured head alongside its UV map
Clearer image of Textured head

In addition to this we were introduced to Mudbox, a texturing program bundled with Maya that allowed us to edit the texture directly while it was wrapped around our models head. This allowed me to fix some issues with seams being apparent on the model around the back of the head. As well with adding skin to areas of the eye that were previously textured to resemble an empty eye socket instead of eye lids.

Lastly here is a render of my most current model

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