Categories
Nuke

Week 5: Nuke Development

I had apparently misunderstood the nature of our last assignment and have gone back and improved on it. While it still has somethings not covered like a few instances where the shoelaces are not roto’d out properly given my current skillset with manually rotoing and the time I need to dedicate to other aspects of the course this is the best which I can currently do.

In addition to that we learned more about the tracking abilities of Nuke with the tracker node. It functions very similarly to AE where it tracks an object in 2D space (Though AE is capable of 3D tracking as well) and using that tracking data one can stabilize roto elements in a frame so there is no need to manually adjust complicated masks.

Categories
Maya

Week 5: Maya Development

For this week we used a base scanned model of a human face to use Quad Draw to produce our own human face in accordance to the proper topology lay out. This was pretty difficult for me especially when it came to doing the ears. While I had doubts about doing the entire head Nick telling us to just do half and then mirror it later on made a lot of sense in both time saving and effort as any asymmetrical elements could simply be added later on.

We started out with the two major elements of the face, the eyes and the mouth. Obviously important because the mouth needs to be done right so mimicking mouth movements for speech are important. The eyes share the same reason for being as important as the mouth because a lot of communication with facial expressions comes from both the eyes and the mouth.

Eventually I managed to make the ears and mirror the face to create the final product here.