This week it was time to decide which group to fully commit to and I decided to go with the Cat Kaiju game. Part of what helped my decision is I was able to find someone else who didn’t have a group yet who was interested in the Ghost project so I no longer felt like I had to provide my help to the other group. Once I joined the Cat Kaiju group we had a meeting together to catch me up with what their project consisted of and what was needed from me as a VFX student. We spoke about the game, what systems they wanted implemented, what that meant for me as a modeler as that would be my predominate role and what I needed to research in the coming week. What I would need to research is Cell Fracture exists in Maya in comparison to Blender which is where the feature is from as it pertains to how the buildings will be destroyed in the game. Alongside that is the architecture styles that they would like me to mimic for the buildings I would model.
The styles they wished me to look into are Neo Futurism, Brutalism and the styles of XCOM 2 and Blade Runner. As the games asthetic would be cell-shaded and cartoony as to keep the tone light but ultimately wanted a rich and wealthy upper city represented by the Neo-Futurist aesthetic and poor undercity with the Brutalist aesthethic. XCOM and Blade Runner were given to me as well in order to see how I can maintain a visually ‘sci-fi’ reading for all the buildings as this is a sci-fi game.



