I was assigned to present to the class on the current status of our game with a power point presentation:
This is a link to that presentation

This week this is what the responsibilities of my other group members were:
Sam – Further development of crowd AI system
Noah – Further UI design and implementation along with bug fixing
Anson – Bug Fixing
Patrick – Editing his produced music to better suit the game
Daniel – Continuing Foley work
I was assigned to continue working on the cat model and creating a generic rubble pile so that when buildings are destroyed it is left behind.
I made a lot of progress this week on the Cat model and presented it to the group. While the rigging was done exactly how they wanted it they felt that I had made the cat too high poly in comparison to the rest of the game giving it an unnatural smoothness next to the rest of the assets.

I agreed with them and decided to begin again on the model keeping it lower poly and giving me a chance to more carefully create it to avoid some of the topology issues I had encountered while making the model. Though I didn’t lose all progress as I would keep the model similar so that the rig I developed would still work on this new one giving Anson more time to implement the current model and rig into the game and keeping the rig the same and the model similar would mean that the new model’s implementation should go smoothly.

I have also taken some lessons on Substance Painter from a classmate and begun learning how to texture using it.

As we approach the end of our project we are beginning to focus more and more on polishing and this cat model is essentially that, a polish to the game to make that cuter aspect of it shine through.