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Nuke

Week 19: Nuke Development

As previously mentioned in my Maya development post due to delays in the project we were meant to be assigned this week this class would instead be used to catch up on projects and have access to Gonzalo for questions for the full four hours of the class. It would be an understatement to say how much of a relief this session was for the class and I. Nuke is a very complicated software that I struggle to find tutorials about online so having this time to address our questions to Gonzalo and get them answered was a fantastic opportunity.

With the additional time I also made the choice to restart my garage project from scratch as with the knowledge and techniques I had now I knew I could do it better and that it would be much easier to just restart it from scratch than to go through it and fix the issues present.

Sectioned off Nuke Scrip. Each now column being a new workflow.

To approach it differently this time I decided to break everything down into tasks and iterate forward from each task. I made a clean plate and exported it, I then roto’d the clean plate which allowed me to avoid the issues I had last time with the clean plate being separate from the roto and I had. With that all done I was able then to take over some of my work from my previous file and render out this new version.

I also worked on the assigned creative piece to add more to this scene of a Devil Man.

After tracking his horns and adding fire to its tips, which I may try to use a displacement map or something like it to make the flames flicker more, I wanted to try using STMaps. While I had experimented on using it with last week’s marker clean up it didn’t really work. This time however it seemed to function a lot better seamlessly ‘tracking’ a crack and soot texture I applied to the Devil Man’s face, alongside having rotobrushed out his eye and making it ‘glow’ using the dodge tool.

This time using the smartvector and STMap was incredibly easy and had no issues at all. I think its due to the fact that lighting in the scene doesn’t change very much at all.

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