My personal project that I wish to develop this semester is a small game. After the collaborative project last semester I felt a real joy in creating an interactive experience that my fellow students also seemed to really have fun with playing after it was done.
My idea for this game is to make a small ‘combat’ game where you fight a boss creature and upon its defeat you win the game. The boss will be difficult so if you struggle to beat it you can opt to fight 4 smaller minibosses that are in the area to defeat and gain upgrades to make the boss fight easier. To give a better idea of the layout of the game I made this mock up of the map.
We had to present our projects to our classmates so I made a power point presentation
My plan is to focus on creating the boss models, rigging and animation as that’s a field I’d like to explore more and develop into a career as I think I’d like to take my skills into the games industry. As I have already developed a game following my chosen engine’s, godot, provided tutorial I already have a good idea of what my plan is.
I will first build the basic game structure. As its a first person game I do not need to worry about creating a player model. So next week I will focus on the implementation of player movement and player attack. Afterwards on creating monster AI and attack. Once I have the boss and and player attacks handled with death and respawn I will create the models.