This week I actually began development on my game, following various tutorials online and things I have left over I have set up the basic bones of the player’s gameplay implementing movement, aiming and sword swinging. Alongside that I have implemented hit detection for the player’s weapon so when they strike it registers as hitting the enemy.
The enemy hits can be seen below where it merely prints out a text that the enemy has been struck.

As can be seen the world is currently just a test ground in order to properly test out the currently implemented features. By next week I would want to have set up HP for both the player and the enemy and implement killing an enemy and the player, IE implementation of simple combat AI. Afterwards would be focusing on the development of a sword and enemy model with rigging and animation.

An example of the current script work in the game. Currently only the player is scripted.
While so far things are going quite well since there are plenty of tutorials online for Godot I do have to speed up my development a bit to properly anticipate any issues with the porting of Maya to Godot that could occur and leave myself room for improvement.