After last week where I spent it modelling a sword and implementing other systems this week was spent solely on developing the ‘final boss’ enemy of my game. Starting off with a base cat model that maya includes I modified it to get closer to a reference image I am using for the creature.

After making the model and creating a mouth on it the next major step was sorting out it’s rigging and painting the weights. This was a decently relaxing process as painting weights is simple and directly relevant. With it I was able to rig the model up and import it into Godot where I could now, when I choose to, animate it! With that in place next week should be spent getting a health system for the player sorted alongside the ability for enemies to damage the player. If time is there I can also start on its AI.


