Categories
Thesis

Week 3: Thesis Development

This week was spent further researching my addressed topic and refining my question which has been difficult. Currently I’d say my largest issue is there’s too many threads and methods of approach to my topic of ‘manufactured nostalgia’ in media which itself is difficult to define.

When it comes to terminology two terms I have found that address this specific kind of nostalgia, one for a time not experienced, is ‘Sehnsucht’ and ‘Anemoia’. The issue is that neither of these terms have any large mainstream use and sometimes the nostalgia I refer to is simply called ‘nostalgia’ making papers and data to find in regards to this topic difficult. The next question is ‘what is my approach’ to I examine how games as a product are being made to exploit this feeling for sales? Do I approach games as art forms and examine why this emotion might be being explored in games. Who do I place the onus on? The players for engaging with it and that engagement resulting in it’s exploration? Is it the makers who themselves wish to explore it and the player’s engagement is not a factor? Do I address it as a mix of both?

As I continue to research the topic I have come to a current interpretation of what I believe I wish to explore with this topic. I wish not to explore the ‘games’ themselves but rather use them as a point of example as a vehicle for this emotion. I wish to argue that games are vehicles for this emotion that both creator and player engage in and reflect towards one another.

Categories
Group

Week 4: Group Project

This week was spent further developing my cactus model. Utilizing the mash system I was able to fully coat the cactus in spikes as I had hoped to be able to do.

Cactus spikes

To complete the modelling for the cactus I had to create the pot that it would stand in and the one I drew inspiration from is this fancy looking pot as I thought it provides a great contrast to the cactus. Having something designed to survive in a harsh environment in a fancy pot like it’s being attended to with care.

Overall making this pot was quite simple actually as I had done things like it previously so it was just a matter of outlining the pot with a curve and then revolving that curve into a polygon model. The tubes themselves are just tube with beveling and some slight extrusions.

However there was a challenging part of this model for me and that was making the connecting points where the under bars meet the standing bars. Originally I had just thought to add a tube, Boolean divide it and extrude it but this would result in a very messy mesh and I wished to challenge myself to add this part while maintaining proper edge flow even if it would be that no one actually gets close enough to this model to notice. To do so used edge loops to section out a small area of the tube, increased it’s complexity by adding more faces and circularized it thus resulting in maintaining proper edge flow and creating the connecting points.

Mesh
Full Model

I also worked in 3DE to track a scene and create a matchmove in nuke. 3DE is a pretty difficult program to use from an interface standpoint but once I have learned it 3DE is quite intuitive.