This week the group project, due to further complications, has taken over my complete focus. With it my thesis proposal and personal project have taken a backseat for this week so that I can maintain pace with the further developing demands of the group project. Namely for us as look devs we were informed that we must now have a minimum of three models when originally it was two to three models. Since our look dev team is so large Daniel and I have had to find a few additional models for members of the look dev that have only made two thus far. It was also mandated to us that our second models must be fully textured by this Thursday and the third model started.
In addition to the TV/Radio capsule device and the cactus I have been requested to make a sculpture using this image as reference.

As an update on the state of the older models I have updated the textures of the cactus pot and stand to better match materials to the color scheme and materials of the scene, replacing it mostly with plastic colored according to our color palette.
I have also fully crafted the textures for the TV/Radio capsule and applied them to my model.
While I am proud of the textures themselves I have found out that when importing the object into the scene it would require the CG Generalist to re-apply all the textures. For most of my models this isn’t an issue but for the capsule I, while trying to now create a more visually complex model, severely overestimated the amount of materials I would need.

As a result of this overestimation my model has 18 standard surfaces and with proper planning and time I should be able to drop that to 10 or so. This is a growing pain of my attempts to create more complex textures on more complex inorganic objects.
I have also modeled and organized the UVs of my third model as it is quite simple as a shape for 3D modelling. My time with UVing this project has helped me significantly improve my understanding of how UVs function and how to properly use them and organize them.

