This week was spent implementing more of the narrative elements of my game and a shader to help evoke that ‘older’ game aesthetic I am trying to use. I got the code of the shader from https://godotshaders.com/shader/vhs-and-crt-monitor-effect/. As shaders are something I have interest in in future I’d like to research to build my own but currently I do not have the time.
For the narrative elements I made four different ‘title card’ style images that would be shown to the player before starting the game, when they quit the game, when they defeat the creature and when the creature defeats them.




I also worked on adding sound to the game which was mostly comprised off copyright free swishes and nature sounds that I retrieved off of Youtube and edited them in Premiere Pro. I still need to implement a player injured noise and a creature injured noise to help with feedback to the player. I also had some classmates play the game and from that worked on some AI pathfinding bugs that they discovered and exploited.