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Week 2: FMP

Week 2 was consistent of creating, uving and texturing models and doing my best to keep on track with the schedule that I had ordained myself to stick to. Current progress is here:

I am quickly approaching the more complicated models and the modelling techniques I am the least familiar with, namely Soft Surface modelling. I am quite satisfied with my progress and I feel my plan to get all the things I have confidence in modelling out of the way first will aid me a lot with having lots of time to struggle and wrestle with learning unreal while under a time constraint.

Currently an issue with my radiator model due to the way I set up the UV is that the repeating pattern is too obvious. While I’ve done this with some other smaller parts of models in the past to save space on the UVs it is too obvious here. So I plan to come back and fix the radiator model at a later time though I am not to pressured about it as I feel I will be able to mask that issue in unreal should it come to pass that I don’t have time to fix it.

The hardest thing this week was surprisingly the small grid atop the oven.

https://www.beaconelectrical.co.uk/freestanding-gas-cookers/zenith-50cm-single-oven-gas-cooker-with-gas-hob-white-ze501w/

The smooth curves of the hooks and the flat side with a beveled top was something I struggled with emulating in anyway that didn’t result in a strange topology. However a friend was able to show me a technique that made it quite easy! I would break it up into three parts, the base, the middle, the far end into three separate objects. Then using the bridge tool to connect them you can set it so that it curves in exactly that pattern.

Overall I am satisfied with my progress on my FMP.

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