This is the final post of my FMP timeline. This week and last bit spent before submission has been adding the animations I created in Maya of the any walking and looking around into unreal alongside with tweaking light, colour, height fog and particles. What this all meant is that there was little in the way of ‘progress’ as really everything this week was about wrapping up.
The animations were not too difficult to do as they were quite simple and with all the rigging having been handled I didn’t need to worry about that.
To get my animations into unreal all I had to do was bake and export the animations and then import them into unreal. Then I just had to set up my ants in the sequencer and tell them to play this animation and to make them move I just changed their XYZ positions.
The final render with all of these animations and tweaks that I have made over the week can be found under my reels.