Categories
Advanced & Experimental Nuke

Week 11: Nuke Development

As the start of a new term were introduced into more advanced elements of nuke. This week we focused on the 3D development aspects of Nuke. We learned about how to import models from Maya into Nuke, Nuke’s own texturing abilities and on plate flattening from the lens of the camera it was shot on but most importantly we focused on 3D scene construction via the 3D tracker. This was the most focused on aspect and of course the most difficult.

My finished scene

While managing how to use the tracker itself to track the 3D environment isn’t difficult using its output, the Scene+, was for me the most difficult part. Mainly the issue is figuring out how to read the massive output of it and discern what is and isn’t necessary for its final implementation on a clean plate. As can be seen I need to improve my visual organization as its difficult to follow.

Leave a Reply

Your email address will not be published. Required fields are marked *