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Nuke

Week 14: Nuke Development

This week we focused on advanced components of EXR via their multiple passes that allow us extensive lighting controls in Nuke. Alongside that how using different methods we can grade those different layers safely without affecting other portions of the grade or compromising the alpha. For homework we had to use the different passes to grade a car into a scene and make it look realistic. This was my result.

Ungraded
Graded

This was not too difficult as it was only a still though I think there’s certain way it can improve. Namely I’m not sure if the lighting is correct on the top of the car. I think that maybe, depending on distance, the lamp on the bus stop directly behind that car should light up the roof of the car a little but I’m not too certain.

The hardest thing for me to do this week was re-arrange my scene from last week as essentially the way I had done it, thinking it would be simpler with the merge, resulted in a scene that would only be fixed if I implemented 3D geography and matched it to the bricks and such because the cards, being 2D, did not have enough geometry for it to function. Having to re-do, re-arrange and re-think how I did the scene was difficult as its painful to have completed something and then have to essentially restart.

Ungraded

Graded

As can be scene there are still some issues with the roto, namely as it gets closer the quality of the image becomes blurry because of where I took the projection. It can also clearly seen to be flat as well so this would require me to, at a later point in time, go back and make adjustments to the roto. This however need only come later as there are more pressing things that require my attention.

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