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Maya

Week 16: Maya Development

While last week was focused on the development of the basics of the animation this week I spent focusing on another important element of satisfying scene composition and that was color and texture. My original vision had me wanting to strive for very bright, neon-like colors as I felt that the outlandish color scheme would provide a more abstract air to the piece. Unfortunately despite my best efforts the piece never looked how I wished and would more often prompt people to avert their eyes than engage.

Original colors

Though the exact color choices were poor they were at least grounded in theory as I used ColorHexa.com to find complimentary colors. At the suggestion of others I went for more muted colors and came to this.

Adapted

As you can see I did still stick with the original color ideas of pink and green though shifted them to be more muted and I think it was a significant improvement.

Another big thing to tackle with the piece was lighting. One thing I noted while watching the videos is that the lighting for the other pieces was that they were flat in their lighting. Few shadows and what shadows are cast are pale and indefinite. With that in mind I created this lighting set up to imitate it.

Light Set up

3 spotlights light up the main scene with a wide dispersal cone to get everything as evenly lit as possible. Then I used soft area lights over the scene and the background to balance out shadows and create that uniform lighting over the entire scene which can be seen in the shots above.

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