In class we went over, frankly, a lot of information in regards to Motion Vector and utilizing different nodes in Nuke to perform more complicated cleaning and roto work and automating it. Alongside that we were learning a lot about using Motion Vector to create STMaps and use that to feed in information to create more complex and automatic rotos to create and attach VFX. That being said while I understood using tracking elements for roto clean up when it came to the more complicated nodes and using STMaps I am frankly a bit lost. I will need to review the lecture in order to get a better understanding as it is a lot of information about complicated subject matter on Nuke.
A technical homework piece was to clean up the trackers on an actor’s face. Which is here down below
While I originally thought it would be quite easy there turned out to be some surprising difficulty as with the motion sometimes areas that I had cloned would end up patching the background in on the face of the actor. As I was so used to using rotopaint as a still I didn’t think that I needed to be wary of what part of the face I take from as she tilts her head around meaning what used to be skin becomes background foliage.