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Week 3: Personal

This week I had originally planned to model the sword the player would use and begin modelling the final boss enemy as I would want to as quickly as possible see about rigging it and see how that would transfer properly into Godot however other commitments prevented me from doing so. While I was able to create and implement the sword.

Sticking with the idea of emulating the older ‘retro’ aspects of the game I have stuck with a very simple model in terms of topology. Though I have made it a bit more complex than needed by adding damaged portions directly onto the model which I will emphasize later with texture work.

https://free3d.com/3d-model/sword-1-low-poly-5109.html

This model served as inspiration for the sword.

I was also able to add an enemy HP system and damage animation to my stand in enemies in my game test set up.

With the structure of the engine set up I should be able to apply these systems to future enemy instances via inheritance.

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