For this week I had two goals in mind. Complete the player’s health system so I could actually have the player lose the game and make the attack and walking cycle of the enemy that I have. This did not work out necessarily in the way I had hoped. While I did get an HP system and a walk cycle I have not yet implemented an attack animation for the creature. I still in future need to sort out the UVs and texture the weapon and the monster. I have however developed a hurt box that when it interacts with the player will take HP away from them and tested it to function properly to detect a player’s death. I am very close to having a function prototype for the game!
Next week I need to make the attack animation and implement a basic AI for the monster to seek out and attack the player!