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Week 3: FMP

This week I was focused on creating the walls, ceiling and floor of my scene. Using my more simple chair model I scaled it up in my block out scene and used it to ‘measure’ the width, length and height of my block out scene so I could recreate that size exactly when constructing the proper walls again.

Room in Maya

Using that I constructed the scene like this making instance of simple cubes. With it set up like this I would quickly be able to construct the room in Unreal as all the parts of it have been made to fit together in unreal. As I am still inexperienced with unreal I do not want to make it one object in order to leave myself room in Unreal to change them individually should the need arise.

Window

When constructing the window I originally didn’t have a border around it and it blended into the wall. A fellow classmate pointed out how that would end up making the windows look strange as that border is necessary in reality for how windows are constructed and would make people look at my wall and feel that something was off.

I then took all these and individually textured them in Substance painter:

The texture work here I feel is better than my previous ones as I had received a lot of useful feedback from my professor and from other students with tips and hints on how to improve them. As a result I also put time aside this week to go back to my previous textures and rework them in order to keep a consistent visual language.

I think these two have a marked improvement over the previous textures conveying the “old and left to rot” feeling far more.

The hardest thing this week would be making the floor, ceiling and walls as I had very much underestimated what I would need to do for them. In my own mind they were far simpler than what was actually needed by the end. All that being said my biggest fear going forward is that I am now moving away from all the models that I had confidence in producing. The next model I have planned is for a tree which is more soft surface. As each week goes by the deadline feels realer and realer and it takes some strength to not force myself to rush through things to ‘give myself more time’. I know though that that would only hinder my final project and I am still well within my projected timeline.

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