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Maya

Week 2: Maya Development

For our second week we started out with a project to develop a model based on a lego figure, creating a base that we can use to make any additions that we would like in future with texturing, faces or clothing. The purpose of this exercise was two fold. First it would teach us to be critical of our work and focus on mimicking a real object as much as possible as it mimics what we would be doing in the industry. Collecting reference images and importing them so we can use them.

Starting with simple primitives and adjusting to fit our reference

The second purpose was to get us more intimate with Maya’s tools for modeling, showing us how versatile one simple tool like extrude could be used in multiple ways to produce tons of different effects. In addition we explored more sculpting tools such as relax and smooth.

In addition to that I modeled a Lego sword for the Lego man.

And lastly I textured the Lego man with some colors and with the help of a tutorial online used the UV editor to create a face for him using an image of a Lego face I found online. I also adjusted the model’s arms and legs to try out posing in Maya.

Posed

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